Year 2 Autumn Term 2019

Autumn Term – “Kingdoms”

Science  

Scientific enquiry:

Record results in a tally chart
Can record results using a simple table

Living things and their habitat

Can  compare the differences between things that re dead and alive
Can identify that most living things live in habitats in which they are suited and describe different habitats provide for the basic needs of different kinds of animals and how they depend on each other.

Uses of every day materials

Can identify and compare the suitability of a variety of everyday materials, including wood, metal, plastic, glass and brick
Can find out how the shapes of solid objects made from some materials can be changed by squashing, bending, twisting and stretching

History

Chronological understanding

Knows that history is still being made
Can place periods studied in Y1 and Y2 into chronological order
Uses a range of vocabulary of everyday historical terms. (e.g. decade, century, modern, ancient)
Can describe and begin to compare how their own life is different from that of significant figures in history studied

Local history

Can describe how people, places and events in the local area have changed over time

Geography

Human and physical Geography

Can compare and contrast the physical features of one UK locality and one outside of Europe
Can compare and contrast the human features of one UK locality and one outside of Europe
Uses geographical language to describe the features of a location (eg city, beach, harbour, countryside)

Locational and Place knowledge

Can name the countries and capital cities of the United Kingdom and the surrounding seas

Uses four and six figure grid references to locate features on an Ordnance Survey map or a map of the United Kingdom/World map
Is beginning to produce their own scaled maps

Design and technology

Design

Design purposeful, functional, appealing products for themselves and other users based on design criteria
Generate, develop, model and communicate their ideas through talking, drawing, emplates, mock-ups and, where appropriate, the use of computers

Make

Select from and use a range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing)
Evaluate their ideas and products against design criteria

Technical knowledge

Explore and use mechanisms (for example, levers, sliders, wheels and axles) in their products

Computing

Children can explain what is meant by coding.
Children can explain what a block of code is.
Children can read through combined blocks of code.
Children know that for the computer to make something happen, it needs to follow clear instructions.
Children can use Design Mode to have control over how my game looks.
Children can write a program that controls how a character moves.
Children can explain what is happening and write down/ talk through my code.

 

Physical Education

Gym and Dance

Can stretch or curl their body

Can roll, curl travel and balance in different ways

Moves and stops safely
Can adjust speed and direction when moving around a space
Jumps safely from two feet to two feet
Can balance on one leg
Climbs safely using hands and feet
Can copy simple sequences and repeat them
Put moves and shapes together to make a short dance
Shows rhythm in dance
Can stretch or curl their body
Can roll, curl travel and balance in different ways
Moves and stops safely
Can adjust speed and direction when moving around a space
Jumps safely from two feet to two feet
Can balance on one leg
Climbs safely using hands and feet
Can copy simple sequences and repeat them
Put moves and shapes together to make a short dance
Shows rhythm in dance