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    South Ascot Village School

    Year Six

    Year 6: Friday 5th June - Monday 12th of June 2026:
    Reading Homework

    Please continue to register your reading on Pageticker. It's great to see some of the books you are reading (Holes is one of my favourite books of all time and I can see a student enjoying that at the moment). Those of you that are not reading and logging it, you are missing out on a world of great literature!

    Main Mission for Homework:

    Your challenge is to become an Escape Room Designer!

    Instead of solving an escape room, you will create one. As you design your puzzles, you will think carefully about the strategies, decisions and problem-solving skills you use. This will help you become more aware of how you learn and think.

    Your Task:

    Create a mini escape room containing 3–5 puzzles or challenges that someone else could solve. You may choose any theme, for example:
    - Ancient Egypt,
    - Space Mission,
    - Lost in the Jungle,
    - Time Travel,
    - Haunted House.

    Your escape room could be presented as:
    - A booklet,
    - A poster,
    - A slide presentation,
    - A folded paper adventure,
    - A digital document.

    The Rules:

    Your escape room should:
    - Have a clear story or mission,
    - Include 3–5 puzzles,
    - Have answers or solutions,
    - End with a final code, key, word or clue that allows the player to "escape".

    Examples of Puzzle Types:
    Code Breaker
    Use a number or letter code.

    Example:
    A = 1, B = 2, C = 3

    Can the player decode a secret message?

    Maths Puzzle
    The answer reveals the next clue.

    Example:
    The launch code is the answer to:
    145 × 6 = ?

    Riddle
    Example: 

    I have keys but no locks.
    I have space but no room.
    You can enter but not go inside.
    What am I?

    Word Puzzle
    Example:
    Unscramble:
    RTEAW = ?

    Hidden Clue Hunt
    Hide clues in a picture, story or diagram.

    Metacognition Reflection

    Once you have finished designing your escape room, complete the reflection section.

    Part 1: Planning
    Answer these questions:

    1. How did you decide on your theme?
    2. What was your plan before you started?
    3. Which puzzle did you design first and why?

    Part 2: Monitoring
    While creating your escape room:

    1. What challenges did you face?
    2. Did you have to change your original plan?
    3. How did you know whether your puzzles were too easy or too difficult?
    4. What strategies helped you keep going when you were stuck?

    Part 3: Evaluating
    After completing your escape room:

    1. Which puzzle are you most proud of?
    2. Which part took the longest?
    3. If you did this project again, what would you do differently?
    4. What did you learn about yourself as a thinker and problem-solver?