Please continue to register your reading on Pageticker. It's great to see some of the books you are reading (Holes is one of my favourite books of all time and I can see a student enjoying that at the moment). Those of you that are not reading and logging it, you are missing out on a world of great literature!
Your challenge is to become an Escape Room Designer!
Instead of solving an escape room, you will create one. As you design your puzzles, you will think carefully about the strategies, decisions and problem-solving skills you use. This will help you become more aware of how you learn and think.
Your Task:
Create a mini escape room containing 3–5 puzzles or challenges that someone else could solve. You may choose any theme, for example:
- Ancient Egypt,
- Space Mission,
- Lost in the Jungle,
- Time Travel,
- Haunted House.
Your escape room could be presented as:
- A booklet,
- A poster,
- A slide presentation,
- A folded paper adventure,
- A digital document.
The Rules:
Your escape room should:
- Have a clear story or mission,
- Include 3–5 puzzles,
- Have answers or solutions,
- End with a final code, key, word or clue that allows the player to "escape".
Examples of Puzzle Types:
Code Breaker
Use a number or letter code.
Example:
A = 1, B = 2, C = 3
Can the player decode a secret message?
Maths Puzzle
The answer reveals the next clue.
Example:
The launch code is the answer to:
145 × 6 = ?
Riddle
Example:
I have keys but no locks.
I have space but no room.
You can enter but not go inside.
What am I?
Word Puzzle
Example:
Unscramble:
RTEAW = ?
Hidden Clue Hunt
Hide clues in a picture, story or diagram.
Once you have finished designing your escape room, complete the reflection section.
Part 1: Planning
Answer these questions:
Part 2: Monitoring
While creating your escape room:
Part 3: Evaluating
After completing your escape room: